![]() The most famous Chinese alchemical book, Danjing yaojue ("Essential Formulas of Alchemical Classics") attributed to Sun Simiao (c. Gold was considered particularly potent, as it was a non-tarnishing precious metal the idea of potable or drinkable gold is found in China by the end of the third century BC. The ancient Chinese believed that ingesting long-lasting mineral substances such as jade, cinnabar, or hematite would confer some of that longevity on the person who consumed them. He embarked on a second voyage with 3000 young girls and boys, but none of them ever returned (legend has it that he found Japan instead). During the Qin dynasty, Qin Shi Huang sent Taoist alchemist Xu Fu to the eastern seas with 500 young men and 500 young women to find the elixir in the legendary Penglai Mountain, but returned without finding it. Many rulers of ancient China sought the fabled elixir to achieve eternal life. In the meantime, we’ll keep the light on for you.Xu Fu's first expedition to the Mount of the immortals. Keep an eye out for us to be regularly featuring other more accessible-but-worth-it Commander cards going forward. So, you’ll get to start the cycle all over again! Self-Replacement: Whether you’re looking for life, cards, or to cover your assets, Elixir of Immortality has the distinct ability of also shuffling itself back in to your deck.The odds are probably still low of drawing exactly what you want without some help, but any chance is better than zero, which is what it’ll be if it sits in your graveyard crying silently. Being able to shuffle them back into your deck could make all the difference, whether you’re hoping for one card or ten. Running out of important utility cards / noteworthy creatures / possible win conditions is painful. Card Recycling: This is traditionally a problem for Red, even in Commander.Having the Elixir lingering around also serves as a nice deterrent from them even attempting it. Using this at the opportune moment prevents them from stealing your Kwik-E-Mart and promptly bludgeoning you to death with with it. What’s more, if your enemy is using Black, there’s always a chance they’ll resurrect that creature to fight for the other side. Graveyard Protection: Maybe your meta game doesn’t have a lot of milling going on (arguably not a common tactic in EDH but one that can be done).But in tandem with the other benefits of the card, it certainly doesn’t make for a wasted slot. It’s not even the most efficient artifact-based one. Is it the most efficient life gain card out there? Hardly. Five life on a cheap artifact means any deck can utilize it (even you Kozilek!). The Five Life: Some argue that in Commander it’s just a rider, and, while it is a nice bonus, it’s more important in games of normal life totals.In such a tiny package, you’re getting four strategic options: And yet it is often used in opportune moments that can alter the course of the game. It isn’t a card that gets much attention when cast, it’s not expensive to use, and it doesn’t really have any flashy aspects to it. Highlights: Elixir of Immortality is a “Little Engine That Could” kind of card. It’s helpful to allow those cards a second life, if possible.Įdition: Magic 2011-2013 / Elspeth v Tezzeret It is those hard lessons learned early on that the graveyard isn’t just a repository of used cards – it’s also an available resource for both sides to exploit. In Commander, every card can be important to your chances of winning. Like the times another player would force cards from your hand or library into your graveyard against your will, or worse – when they would reanimate your creature to use against you. Cards interacted with the graveyard! Maybe they brought creatures back to your hand or they allowed you to cast the spell again. And you were likely instructed that if you cast an instant or sorcery, or if something was destroyed, it went to the graveyard.Īs you developed your game experiences, you likely started to learn that the graveyard was more than just a discard pile. You were taught that lands, creatures, artifacts, enchantments, and planeswalkers go on the battlefield (or for us archaic folks, “into play”). You were taught that the library is where you draw cards for your hand from – and that drawing cards was good. It’s very likely one of the first things you were taught were the basic zones of the game. Remember back to when you first started playing the game (if you can). ![]()
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