![]() The deeper in the game you get the more parts you will unlock, either by collecting them the normal way or spending achievement points in the game's option-menu store. The designers went with a very Paper Mario-like look for the organisms: you'll piece together 2D body parts like a paper doll to create a hybrid dimensional critter that's 2D in appearance but behaves like a 3D character. The creature creation portion is surprisingly robust even in its limited engine. Some parts will enable him to traverse harmful terrain or swim, abilities that become integral to the linear storyline - if you find yourself stuck in a map, there's clearly a body part that you'll need to find or have in your inventory that will help you move onto the next portion of the adventure. Cool spore creations upgrade#Befriending native creatures or kicking their butts in battle will net additional body parts that will upgrade your in-game character's fighting and environmental abilities. Right from the start you'll learn the ability to "evolve," or rather the ability to shift around bodyparts that will help out with defeating enemy creatures as well as accessing different parts of the world. Spore Creatures starts out with a very rigid "adventure" design where you'll control one creature in a set storyline that involves exploring a planet and protecting one of your critter buddies. That said, it's pretty cool to see a lot of the same features mirrored in the handheld game, right down to the ability to create crazy lifeforms that can be sent to other systems via online support. Horsepower and system capabilities aside, it's clear by the timing of the game that Spore Creatures was developed independently from the original game while it was still being created, so the scope of the project obviously had to be a little more "contained" for DS gamers. To expect the same expansive Spore experience on the Nintendo DS is a little crazy. ![]()
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